Your game idea.Finally playable.

Describe it. Play your first version in the browser. Keep shaping it until it feels like yours.

Play an example

Play it. Change it. Make it yours.

Start with a daring jump, a dungeon escape, or a race against the clock. Playcrank builds a playable version from your description.

Try it, then tell Playcrank what comes next.

← → move · Space jump · grab every gem, then reach the door

Playcrankv1
  1. Here’s your first version. Grab every gem, then reach the door.

Keep the progress you love.

Try new mechanics. Take a different direction. Saved versions let you return to an earlier build whenever you want.

v4

Second level

“Add another level.”

    Drag along the timeline, or use the arrow keys

    Take your game with you.

    Download your source project and browser build. Keep creating in Godot, share your build, or host it yourself.

    ProSource downloads and commercial use come with the Pro plan.

    • Keep creating in Godot

      Open the source project in the Godot editor. Scenes, scripts and art come with it.

    • Share your build

      Send the browser build to a friend. It runs anywhere a browser does.

    • Host it yourself

      Upload the web export to itch.io or put it on your own site.

    gem-escape.zip
    • gem-escape/
    • project.godot
    • scenes/
    • main.tscn
    • level_01.tscn
    • level_02.tscn
    • scripts/
    • player.gd
    • enemy.gd
    • export/web/
    • index.html
    • gem-escape.wasm
    • gem-escape.pck
    extends CharacterBody2D
    
    const SPEED = 140.0
    const JUMP_VELOCITY = -330.0
    var jumps_left := 2  # double jump, v2
    
    func _physics_process(delta):
        if is_on_floor():
            jumps_left = 2
        else:
            velocity.y += gravity * delta
    
        if Input.is_action_just_pressed("jump") \
                and jumps_left > 0:
            velocity.y = JUMP_VELOCITY
            jumps_left -= 1

    The hard parts, built in.

    Multiplayer, saves, leaderboards, quests and balance testing are systems you’d usually build yourself. In Playcrank, you ask for them.

    See the toolkit

    That game you keep imagining? Start here.

    Bring one idea. Make it playable. Keep shaping it.